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Old Dec 14, 2005, 09:41 PM // 21:41   #61
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Originally Posted by xBakox
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I think it is overall a good idea. It is not like the current Guild Wars, but we do need something to spice it up now anyways. Also there arent any actualy wars now, though I swore thats what the game was called?? . The plots are good, maybe even the resources you gain are based on areas, like you get wood if you have a Krytan plot, granite slabs for Ascalon, tanned hide for jungle, bones for desert, and so on and so on. All the resources/ gold would be put into a guild bank that only the leader and officers have access to (or prehaps even have a new rank called Resource Officer) and they decide how much to "pay" all teh guild memebers and the peasants, or if to even pay anyone.

Only problems would be corrupt officers keeping it itself, but 1) a good leader should'nt promote those people anyways and 2) Im sure that in real guilds from history corrupt people have destroyed compelte empires (like the Orrian scribe). Also what could be a problem is high ranked guilds owning everything.
Maybe have a limit that you can only control a few plots without having people rent them out? Not sure on this one, but high ranked guilds owning everythign could work if you think of them as major "countries" and the renting guilds as factions and orders. Perhaps there could be a choice for renters to rebel, which, if they had a better public opinion among the peasants than the Rulers than more peasants would join the renters instead of the monarchy. Just spitting out ideas here so if there are any questions or clarifications on what I jsut said Ill check this out tommorow.
Well there would be some sort of distributing system where everyone got equal shares of the thing.
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Old Dec 14, 2005, 10:23 PM // 22:23   #62
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^^ But what if you want to pay more or less to the peasants?
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Old Dec 15, 2005, 01:31 AM // 01:31   #63
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Originally Posted by xBakox
^^ But what if you want to pay more or less to the peasants?
Making more things for Zhou to think about.

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Old Mar 09, 2006, 08:38 PM // 20:38   #64
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Guilds can join together to form guild alliances. Allied guilds share Alliance chat and can visit each other's guild halls. Alliances can also gain control of cities and towns in Cantha by participating in Alliance Missions, which give them the ability to trigger events and gain access to exclusive areas.
Taken from the official site. Perhaps they came with a similar idea.
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Old Mar 09, 2006, 08:53 PM // 20:53   #65
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Oh hey I remember this thread. Some of my older posts are here.

Neat.
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Old Mar 09, 2006, 09:46 PM // 21:46   #66
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By aligning with one of two warring factions, alliances can gain and hold territory by participating in Faction Battles. The outcome of these battles influences the progress of the war between the two factions. The current battle lines and indications of the control of cities and towns are always visible on the world map. Guild membership in Guild Wars Factions is extremely appealing and interesting for both cooperative and PvP players. By joining an alliance and achieving success with Alliance Missions, your guild gains control of high-level towns. With that control, guild members acquire access to elite cooperative content. In Factions, the strongest guilds most likely will not be made up exclusively of PvP or cooperative players. The strongest guilds will be a combination of both types of players, and such a combination will result in benefits for all members.
Again taken from the official site. I hadnt seen this but it sounds very very interesting.
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Old Jul 21, 2006, 11:11 PM // 23:11   #67
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Good idea, but whats to stop these guys from taking over the world?

http://ladder.guildwars.com/
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Old Jul 22, 2006, 04:41 AM // 04:41   #68
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Wow this thread is still alive? It has been so long ago.
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